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"Our overall goal was reaching new users and driving brand awareness of Resident Evil 2 with key audiences in the entertainment and action game genre. Working with MobileWorks to create eye-catching mobile-first creative further helped accomplish our goal, and I'd say the results definitely speak for themselves!"

Jessica Baroff

Director, Paid Social, Powerphyl Media Solutions

Gaming Case Study

CAPCOM / RESIDENT EVIL 2

The Challenge

Capcom wanted to reach more gamers and increase awareness for the launch of its remake, Resident Evil 2. Shuttlerock collaborated with Capcom’s media agency, Powerphyl Media Solutions, to create short-form video assets that were optimized for a mobile-first environment. This included branding in the first few seconds for stronger resonance, a vertical format that fit better on mobile devices, and text overlays so that viewers could understand the messaging with or without sound. 

The Outcome

1x TVC and static assets transformed into 3x mobile-optimized videos

Original Assets 

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+ Messaging & CTA's

Mobile-optimised Videos

Vertical Universal (9:16)

TIMES

2.2

Incremental reach to console owners over TV ads alone

The Results

TIMES

2.2

Incremental reach to console owners over TV ads alone

1.9

TIMES

82

PERCENT

Of people reached by Facebook-owned a video game console 

Incremental reach to TV across overall demographic target of males 18-49

Facebook Case Study

Capcom x Shuttlerock

Reaching more gamers with Facebook and Instagram video ads

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